![]() Wrux's guard has an ability that increases his damage potential so it would be sensible to target him, but Mr. The difference is I've got an ally, and while I don't control Rug he blasts away every turn before the enemies can act. I can see exactly how much damage is coming in and play defensive cards to mitigate it, but have to balance that with playing my own attack cards. There's also a guard by the bar who sides with Wrux the dogman, though if I had more money I could bribe him away to further improve the odds.Ĭombat plays out even more like Slay the Spire than negotiation did. The chef who sold me a dodgy pickled foot is willing to sign on as a companion for a very low rate, which is all I can afford, and will fight at my side. Standing upstairs, lounging, is my mate Rug the slug. ![]() I spent too much money on booze to be able to cover her tab, and the only option left is to threaten the bartender with violence.įirst, I back out of the conversation and look around the bar. This would be a negotiation challenge, but it's locked off. Before I pick up the package I'll need to pay him off. She's been barred by the dogman bartender, Wrux, for not paying her bill. The package I've been sent to pick up is at another bar, and it quickly becomes apparent why the bandit needed to send me. Only now I'm low on cash, and slightly drunk. I duck back to the bar, share a few with a dog-headed smuggler lady (another NPC who I'm informed now likes me), and gain back all that resolve. Now I'm worried about going into the next negotiation underprepared, but I did see on the map that the Grog n' Dog offers drinks to regain resolve. ![]() Deciding it's not worth haggling for more, I target her resolve directly to win the argument rather than drag it out. Meanwhile, each pile of cash I win adds to the bandit's Impatience stat, which buffs her damage. I start by targeting those piles of cash, but by the time I've added 19 bucks to my payment I've also lost 10 resolve, and realized that this resolve total will carry over to the next negotiation. And of course, in my first hand of five cards there's that ulcer wasting a spot. I've got a handful of cards like 'fast talk' and 'threaten' that whittle away the resolve of whatever I play them on, and deflections that reduce the severity of the wordplay she flings back. In the outer circle there's a number for resolve-conversational hit points-and the bandit also has targets representing different amounts of money she'll add to my payment, each with their own resolve total. We appear opposite each other surrounded by circles that represent our arguments. The patron for the package job is a shifty bandit, and when I try to haggle with her it's time for a negotiation. I take the ulcer because it's nice to make friends, but regret it almost immediately. Like a curse in Slay the Spire (or Dominion, the tabletop game that popularized deckbuilding as a format) this ulcer will hang around in the deck wasting space and reducing my odds of drawing something useful. Berate Rug, which will make me feel better but will make him like me less, or promise not to tell anyone his food made me sick, which increases his respect for me but leaves me with an ulcer-a two-point card that goes into my negotiation deck. He's about to open a restaurant, and is testing his recipes on strangers.įoolishly I choose a pickled talon from his menu and it does not agree with me. Another of the city's friendly slugfolk, named Rug, has a proposition. On the city map I trundle over toward one that seems easy, a package pickup, but an encounter stops me before I get there. It basically swaps the invisible dice rolls of attacks and manipulation for a hand of Slay the Spire.Īt a dive bar called the Grog n' Dog a friendly one-eyed slug person offers a range of jobs for bounty hunters like myself. At this year's PC Gaming Show they brought out a Griftlands with the same aesthetic, only now it was a narrative RPG where fights and speech checks were replaced by a card game. Not long after that Klei announced they'd jumped the gun on Griftlands, and were going to retool it before they showed it again. It was going to have an open world, factions, an economy, and procedural generation. When it was first shown during the PC Gaming Show in 2017it looked like a neat sci-fi RPG with a comic book art style and some turn-based, Final Fantasy combat. Griftlands is the new game from Klei, of Invisible Inc. But it's also a card game, so the consequence of being drunk is having a 'slurred speech' card in my negotiation deck and a 'tipsy' card in my battle deck. Griftlands is the kind of RPG where every action has consequences. My first mistake is eating the pickled talons. We lost an open-world Griftlands and gained a card game
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |